Jeremy Lam aka. Vistanz
Jeremy Lam aka. Vistanz
> [UdonSharp] Assets/TimeZoneSyncHologram/Scripts/Targets/TZHologramEntry.cs(65,39): Udon runtime exception detected! An exception occurred during EXTERN to 'UnityEngineTransform.__get_localPosition__UnityEngineVector3'. Parameter Addresses: 0x00000005, 0x00000033 > > Object reference not set to an instance of an object...
I know the positions is not accurate, but I still not yet to find a way to resolve it, because all coords are generated and calculated with actual time zone...
I have updated the demo world (both PC and Quest) with your changes in #2, feel free to test it.
It is a good idea though, but if I just enable mipmaps at here will make it inconsistent to other video player backends.
The blit logic only applies to AVPro screen, I'm using a dedicated shader just for this workaround. Also as this is a workaround, and blitting texture costs performance, this flow...
LTCGI flow is just blit to/within a custom render texture, when assigned the target LTCGI screen and it starts playing video, the player simply sets the screen texture to its...
I think it is time to close this issue, since I'm finally decided to implement it.
A little detailed on what it compiles into: For the first and second one: ```asm PUSH, someEnum PUSH, syncdEnumAsByte COPY ``` This don't work since the type mismatch, seems casting...
I have thought about it, but I don't have a good way to seamlessly supports it yet. The main problem is how to load it, since we can't dynamically create...
I think that popup is still important as that not only allow you to select player backend (or image loader), also indicates the link you entered will play immediately or...