JL2210

Results 78 comments of JL2210

@dermesser

I think `gotoxy` makes the top left corner of the screen those coordinates and then `printf` prints at the top left.

I don't know, then. But also, older versions of gbdk have issues with multiplying 1 by 32, so it could've been a bug. Not sure.

Sorry, you're right. I don't know what I was thinking. I wonder why this is. As far as I know, the library hasn't been changed that much from the official...

It might be worthwhile trying to fix the issue. The newer SDCC seems to have better optimizations and support for newer features of C.

I might've found the source; see https://github.com/andreasjhkarlsson/gbdk-n/commit/da61fac4066a9db3f6a208aa78526d49bd21990e#commitcomment-38708912 (and I'll go ahead and process it with maccer and create a pull request with the output if it changes anything).

wasn't the issue but see new https://github.com/Zal0/gbdk-2020

I have reason to believe it's caused by the org directive. There's a Game Boy development Discord channel that I can send the link to if you're interested.

It would've worked in old versions if GBDK. The old GBDK had its own printf, but the printf in GBDK-n is from SDCC.

The licensing for the original was odd: The SDCC compiler itself had a license, but the library had no documented license that I could find.