JHRobotics
JHRobotics
> Isn't that similar to implementing a hypervisor core? Or you plan some (easier to implement?) middle ground where only _parts_ of the CPU execution are transferred to the host,...
Hi, I found some problems with rendering to the window. Please try the new version, it should fix it.
Hi, sorry for this, please try the newest version - there were some fixed for llvmpipe/softpipe. If it still doesn't work, please post here screens of error but also please...
OK, this is same error as I saw if I tested LLVMPIPE on Pentium G3260 on some Lenovo desktop. This whole system was incredibly slow, so I thought it was...
> > If you’re using Windows as host OS, you can also do this test: copy tools folder from SoftGPU CD to somewhere on your HDD and copy to this...
OK, I found problem: in 0.4.x.x, SSE variant was chosen only when CPU support SSE 4.2 - so, you probably installed MMX version. In 0.5.x.x I'm testing SSE3 bit, but...
Hello, VirGL now in TODO list. Limit to 32 bpp framebuffer is same for SVGA3D (vmware) and modern 3D hardware. But if is supported 16 bpp unaccelerated framebuffer it can...
Patching QEMU isn't required, but all acceleration is software only then. Make also sure you have right VGA adapter (`-vga std`). QEMU also has sometimes problems when emulating some advanced...
I tested last stable (8.2.2) and works without problem. Please make sure, you set right vga adapter, on command line needs to specify: ``` -vga std ``` or this way...
Thanks to report, vGPU10 is unfortunately slower than vGPU9 especially in older games (DX6 etc.). I'll look at the performance drop between the old and new version - 3D mark...