Jonathan G Rennison
Jonathan G Rennison
You may need to install timidity if it isn't already installed. The in-game music is MIDI-based.
The music implementation should be the same in my branch. It may be worth trying the [13.0-RC1](https://github.com/OpenTTD/OpenTTD/releases/tag/13.0-RC1) release to see if that works.
This sort of thing is brought up periodically, and I have thought about attempting it a few times. The main problems is that is a quite large amount of work...
Minimal debug information is included on purpose, because otherwise it's overly difficult/time consuming to interpret crash logs from users. As this branch contains sometimes quite experimental features it's at times...
https://github.com/OpenTTD/OpenTTD/pull/9814, https://github.com/OpenTTD/OpenTTD/pull/8953 or https://github.com/OpenTTD/OpenTTD/pull/10484 may be relevant? I have not made any changes related to fluidsynth, and never have music enabled except for the odd test. I don't know what...
Perhaps try the general Linux build instead of the 18.04 deb? That is probably user newer dependencies.
The ticks per minute setting chosen by the user isn't required to be neatly divisible by 10 (or 60). For days, 74 ticks is rather awkward. Truncating to 1 decimal...
You need to change the "Show path reservations for tracks" setting to "on". This will show that the junction tile has been left reserved, probably because the track layout was...
It may be worth trying vanilla and seeing if that works or has a similar failure mode
This would be somewhat problematic to implement in a reliable way in the pathfinder. It would effectively mean that whether a signal is a waiting point or not may depend...