Jason Doucette

Results 4 comments of Jason Doucette

+1. Confirmed failing for me with: **MonoGame 3.7, Windows 10, DirectX**. The `BlendState` provided above corrects the issue. My situation was using textures loaded with `/processorParam:PremultiplyAlpha=True` (or simply generated dynamically),...

@mrhelmut - 1. Unsure if XNA had/has this issue; in my experience I never noticed it. Because this affects alpha blending transparencies, without significant fill with such pixels, it may...

This also occurs in text mode. ``` 5 SCREEN 0,0,0:WIDTH 80:CLS 10 I!=I!+.1:J#=J#+.1#:LOCATE 1,1:PRINT I!;J#;(I!-J#):GOTO 10 ``` Simple program that adds 0.1 repeatedly and draws the results. The screen should...

Hi @dacap - you are correct, I was using Edit > Rotate.