Mathias Westerdahl
Mathias Westerdahl
Thanks again for your full answers! It sounds like number 4 is close to what I had in mind as well.
> Actually, just to confirm, because long-running events are supported on all platforms: is this question just about that? I think so yes. > You just rmt_BeginCPUSample and rmt_EndCPUSample as...
Thanks! I tried it but I couldn't make it work (perhaps I did it wrong): In its simplest form, it crashes due to the recursive depth (87000) in the SampleTree_CopySample...
Yeah, I was a bit uncertain if there was some support for it. Sorry for taking up your time. I'd chalk this down to being a feature request then :)
I think it's a good idea. What I don't want though is hashing an index, and then also having a lookup table for hashed indices. Instead, we need to figure...
Or, I don't know. We keep such a lookup table for each atlas, so why not for the tilesources as well. The hash lookup would be the easiest way forward...
It would be nice if this PR was updated/merged as I think this will be a good addition to the benchmarks. (thanks for your efforts!)
In our latest design meeting, we decided to adopt the approach of setting a pivot for an image in the atlas: * TexturePacker already supports pivots (we need to add...
Rename this task to deal with sprites specifically Models + multiple materials has a ticket here: https://github.com/defold/defold/issues/3234
Added PR for first step of our design: https://github.com/defold/defold/pull/8054