Mathias Westerdahl

Results 224 comments of Mathias Westerdahl

I am currently working on replacing the model importer in the engine, and I'll use this project as well for making sure everything works as expected.

No, there are no changes to the OSX app that should have caused this imo. We have done some vulkan preparation (it's not enabled yet) so we did some preparation...

Hmm, strange. I wouldn't have thought I did anything special with regards to the inner workings of dirty larry. I'll check it out!

Hi @lvdpower ! I haven't tested it, but you should be able to generate cmake files with `premake5 cmake`. The problem I have with generating a set of build system...

Is launching on the display required to invoke the issue, or is it enough to move the editor to that display?

Another question that is relevant, is if the json.decode+encode should live in its own extension. I believe far from everyone needs a json module, and this feels like a good...

>Not everyone needs to make http requests either, but we keep that in the engine because it's is a common enough usecase. Well, that can be questioned as well. I...

To draw huge worlds with lots of models, you'll use instancing. Keeping state changes to a minimum as Jhonny says, is essential. Note that for vertex data it is impractical...

Spine has the concept of a separate struct `spSkeletonBounds`, that can be called to update. Can we use a single instance? Since it only encompasses the bones, what percentage do...

Also, in the upcoming version of our model importer, it seems to be fixed: https://forum.defold.com/t/new-gltf-model-importer-beta-test/71436