J8-8N
J8-8N
Hello, I didn't want to put this burden on you specifically. I wonder if your Hexa.NET.Raylib isn't already a solution to this. Couldn't it be a cross-platform base layer?
Awesome thank you! Please make it GLFW 3.4+ if they need included
Sorry I can't help, I'm an embedded C dev dealing mostly with highly constrained resources and discovering CSharp, GUI and Github tools. Are the backends drop-in replacement for each other?...
So the block of code from main() here https://github.com/ocornut/imgui/blob/master/examples/example_glfw_opengl3/main.cpp#L38 to ImGui_ImplGlfw_InitForOpenGL (line 86) will be handled by the user with a third-party GLFW binding?
Hello and congratulations, this is awesome. D3D11 example, OpenGL3 example and GLFW example all worked on the first try! I'm trying to bruteforce a GLFW/OpenGL3 ImGui example:  But Hexa.NET.GLFW.CreateWindow...
Awesome thank you very much. Tried the example on Windows and Linux so far but have not tried anything fancy yet
Would you have an opinion on a GLFW+DirectX11 combo? It's in the CImGui examples but not in the ImGui examples and I wonder if there's a good reason for that....
Thank you very much! You might be interested to add this quirky bugfix from the GLFW examples back: 
Hello, yes I'm well aware this is experimental, I'm just raising this narrow issue. I found this in CPP, it has nothing to do with the CSharp bindings.
Yes it's quite user-specific. Could we have the means to save the results of a window rendering (after End()) and then decide ourselves to re-use that cached result after Begin()...