J4z3

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Ok, I now understand what happens (now in master = V1.6). This is due to Pool allocating byte[max_message_size] arrays. This is not too bad for a few messages due to...

Hi, This is due to ReceiveTimeout in Common.cs -> set it to 0 or use a periodic heartbeat system.

It doesn't work server side either.

Same, see https://github.com/vis2k/Telepathy/issues/97