Jordan
Jordan
> Chunks are used to store the tile layer data for infinite maps. https://doc.mapeditor.org/en/stable/reference/json-map-format/#chunk "Currently not supported" https://github.com/craftworkgames/MonoGame.Extended/blob/e962cec448edfeb2c40cfc6e9da4336c51bd3ca3/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapProcessor.cs#L143
When I tried out the GUI I couldn't get skinning to work. #646 Seems like a lot of the GUI package is in disarray and with GUI code being removed/commented...
Pipeline doesn't support Zstandard stream!  [Zstandard](https://facebook.github.io/zstd/) compression was added to [Tiled 1.3](https://www.mapeditor.org/2019/11/13/tiled-1-3-0-released.html) Might be useful for huge maps otherwise I don't see the point of implementing.