Joan Josep
Joan Josep
> > The only downside: after trying it I found that it's missing a sort of warning when you purchase too many wagons in a depot (you get it when...
> This feature would be excellent to have in OpenTTD. > > I gave this a try in the web version. I get a crash with the following depot layout...
> I get a crash every time I try to open the "Build Roads" or "Build Ship Docks" toolbars. That was fixed some weeks ago. If you are using the...
> Nice. Working pretty good now. About the only thing I've noticed is that if you try and launch trains from two platforms in a depot simultaneously (depot start all...
Now, it is possible to join standard depots. And it is also possible to join standard depots with extended ones. This is still experimental, but feels like a natural step.
> @J0anJosep this feature is awesome. Can you add "ability to drag and place a line of depots" to your 'To consider' or 'To do' section? @perezdidac I still have...
> With my proposed solution, such a depot would be able to hold six 2-tile long trains on the assumption that multiple such trains are on the same depot track,...
> Hi @J0anJosep, getting a compile error at the moment on this one: > > Severity Code Description Project File Line Suppression State > Error C2065 'src_end': undeclared identifier C:\Users\aegis\source\repos\J0anJosep\OpenTTD\out\build\x64-Release\OpenTTD...
> For games with a lot of vehicles, this solution can be quite problematic. @LC-Zorg You have to rethink your network. I don't see it as problematic. The problem for...
> Tried a quick build today, got a crash on selecting the road tool. Let me know if you need me to dig any deeper, get a crash log, do...