Jolek
Jolek
I have recently tried this game with [neutrino v1.6.0](https://github.com/rickgaiser/neutrino/releases/tag/v1.6.0) + [nhddl-mmce-hdl-4-1-ge1915c6.zip](https://github.com/pcm720/nhddl/releases/download/nightly/nhddl-mmce-hdl-4-1-ge1915c6.zip) through USB. I selected `50 Hz`, next `Load a game` (game started to stutter in this sub-menu). After loading...
A little update. I tested this game with [neutrino v1.7.0](https://github.com/rickgaiser/neutrino/releases/tag/v1.7.0) + [nhddl-mmce-hdl-4-27-gfeeb78a.zip](https://github.com/pcm720/nhddl/releases/download/nightly/nhddl-mmce-hdl-4-27-gfeeb78a.zip) (so the latest naughty build committed on 08\06\2025) through USB without any compatibility modes:  Finally I am...
With 2 genuine [DS2](https://en.wikipedia.org/wiki/DualShock#DualShock_2):  I do not have this issue:   Tested Mortal Kombat: Shaolin Monks (SLES_535.24): http://redump.org/disc/448/. OPL 2182 through USB.
Yeah. This workaround has been also posted here: https://www.psx-place.com/threads/max-payne-freezes-on-the-rockstar-logo.37416/page-2#post-407365. Additionally the funny thing is that the FMV hangs at its end.
This workaround works for **SLUS_202.30** & **SLES_503.26**. So far the only downfall is as rickgaiser mentioned a lack of R* logo FMV at boot. Additionally here is an adjustment for...
With [the latest fixes](https://github.com/rickgaiser/neutrino/commit/9bc1ef6542ea01e561a4636dabbeb9164509a136) the problem begins when I start new game (SLUS_202.30). In the first cut-scene there is no audio. This problem does not appear with previous build v1.7.0-21....
Does anybody have also a problem with **music** or **sound** in the first FMV? Because I have a _similar_ problem as with [Syberia 2](https://github.com/rickgaiser/neutrino/issues/75). On SCPH-75004 `through USB` music is...
The same thing is through USB & with PAL version (SLES_503.55) on SCPH-75004. When I enable debug colors I get stuck at (probably) light blue:  SLUS_202.26: - MD5Sum: `6522d223cad6b43b0e36ea8b763c0108`...
Can you check how will OPL act if the covers were in `.png` instead of `.jpg`? At least do this for one game. By changing `.jpg` to `.png` I mean...
My favorite: - No Game ID. - "`Lates Beta & Stable`"