misticos

Results 12 comments of misticos

The issue should be bumped as it can be used quite a lot by some and would be great to have.

_Offtopic: when do we get a new release to include all the fixes and such that have been merged since May? Possibly an automated nightly build even?_

GetConfigValue confirms that it is not set globally, at least not to the right value.

@rlabrecque any clue? I've tried allocating memory with `Marshal.AllocHGlobal` and setting it to my value but that still hasn't worked.

GetConfigValue is invalid. According to docs: https://partner.steamgames.com/doc/api/ISteamNetworkingUtils#GetConfigValue ```c ESteamNetworkingGetConfigValueResult GetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType *pOutDataType, void *pResult, size_t *cbResult); ``` ```css cbResult: IN: the size of your...

There's still some issue though likely, because I am setting the value, when I use GetConfigValue it is correct (~1 MB), but when I try to connect and send data...

Hey, thank you for taking a look. On the other side, with fixed Get method I managed to set it (and get returns the right value), but Steam still shows...

Interesting how with new Get method it all is set properly for connection, socket and global. BUT I am still getting this: `src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (1915) : Assertion Failed: Message size 732253...

Using an empty array for options atm, it returns OKInherited and the right value for connection. Could try options if you think that would change anything.

Tested options array, just using an array does change the listener options so now it returns OK instead of OKInherited and a value I've provided.