Empa
Empa
## What Changes all usages of ChatUtils.sendCommandToServer to HypixelCommands instead, and cleaned up some classes. ## Changelog Technical Details + Removed all usages of ChatUtils.sendCommandToServer in favor of HypixelCommands. -...
## What Adds a counter of your current pity counter for spawning a mineshaft. Also adds a CustomMiningEvent that gets called when you mine a block using hypixel's custom mining...
## Dependencies - #1773 ## What removes rundelayed function inside lorenzutils and makes the few usages of it use the one in DelayedRun instead exclude_from_changelog
## What Adds a `/shtpinfested` command to tp to nearest infested plot. [Discord Suggestion](https://ptb.discord.com/channels/997079228510117908/1238591490784104659) ## Changelog Improvements + Added `/shtpinfested` command to teleport to nearest infested plot. - Empa
## What ### WIP Removes the Ghost Counter and replaces it with a Ghost Profit Tracker, to keep it consistent with other profit trackers, and to fix various issues with...
## What Adds contributor suffix to nametags, and EntityDisplayNameEvent Images   ## Changelog Improvements + Added support for Fancy Contributors in nametags. - Empa ## Changelog Technical Details +...
Adds a .up() and .down() methods to lorenzvec, and uses them in all cases where its useful instead of adding a vector with a specific y value. also adds drawLineToEye...
## Dependencies - #2166 - #2151 ## What General cleanup of basically all dungeon features. moved some patterns to be repopatterns, used mob detection when it can be used, etc....
## Dependencies - #2000 ## What Adds support for copying chat messages when right clicking them in chat. Holding Shift will copy said chat message with Shwords applied to it,...
## Dependencies - #2096 - #2112 ## What Refactors the MobHighlight class to (mostly) use mob detection. For highlighting zealots the old EntityMaxHealthUpdateEvent is used instead, as mob detection currently...