ItsEasyActually

Results 11 issues of ItsEasyActually

After some issues popped up involving the SA2 implementation of the graphics settings, it came to light we needed to rework the system a bit. Currently a [PR is open](https://github.com/X-Hax/sa2-mod-loader/pull/50)...

Current behavior will throw an error if the GameBanana credits list for a submission are empty when using OneClick. It would be ideal for the array to be able to...

enhancement

Currently the Mod Manager will crash if it runs into a malformed ConfigSchema.xml file. It would be worth it to implement a system to catch that and throw an error...

enhancement

If a user replaces their game's executable (namely SA2's Launcher.exe) with the SA Mod Manager, it will cause a graphical glitch showing a stretched Steam Overlay notification. Doing anything to...

bug

Users who move or uninstall their game folders will have an error when loading the Manager. A check is needed to prompt the user to select the correct location for...

bug

The Mod Manager is currently utilizing the WPF framework for UI rendering, and while it's been fine, there's some major issues with it. Namely a lot of issues with DPI...

enhancement

The Manager's "Manager Config" tab has gotten a bit unruly to maintain a a clean and simple UI. Creating a separate window (or tab) to manage all of the settings...

enhancement

### Report Review - [x] I have reviewed existing issues on this repository and my issue is not currently reported. - [x] I have ensured I am on the latest...

bug

Gamma uses ngons (typed as NPoly in SAMDL for reference) for some of his parts, and these appear to not be importing correctly. Appears to just be an issue with...

As of Blender 5.0, SAIO is no longer usable within Blender. This is due to breaking changes from the reworked animation pipeline and APIs from the Blender Foundation for 5.0...

bug