ItsCubeTime

Results 74 issues of ItsCubeTime

An example of how this kind of solution is used in another game engine: https://www.unrealengine.com/marketplace/en-US/product/lgui-lex-gui-3d-ui-system-for-ue4?sessionInvalidated=true The idea is that you have 2 cameras, not necessarily in the same scene rendering...

feature request

Usecases would be endless generated terrain or endless level generation with the ease of Blenders modifier stack (or for destructible environments once geometry nodes matures a little more). Another usecase...

feature request

I was surprised to see nobody has already requested it here on Github. Its slightly related to https://github.com/armory3d/armory/issues/2257 as both would help with the common goal of allowing 3D UI...

feature request

You can skip reading all the italic text if you like ![image](https://user-images.githubusercontent.com/20190653/121395562-dac86700-c952-11eb-8eb3-8b3b926a19cc.png) The idea is that if "Translate object" is unticked, the node will no longer attempt moving the object...

feature request
logic nodes

When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the...

bug

Could take form as a Haxe function as well as a logic node that lets you create a new navmesh or update an existing navmesh based on meshes in a...

feature request

The purposeof these nodes would be to shorten node graphs slightly by removing the need of having a separate math node. Im sure a lot of people might think it...

feature request
logic nodes
good first issue

I recently ran into an issue with the physics engine causing everything to well fly around in all directions anywhere below 50 fps. To be able to debug this I...

feature request

``` Armory v2021.5 ($Id: 99497c80048d5b0614144ab4b87fb2303e416be2 $) WARNING: Logic node tree and generated trait names differ! Node tree: "movement", trait: "Movement" Armory: Using CPU for environment render (might be slow). Enable...

bug

Demo: [Text modifiers wont apply Blenderv2.93.zip](https://github.com/armory3d/armory/files/6555569/Text.modifiers.wont.apply.Blenderv2.93.zip) Basically if you have your viewport is currently showing "Scene" and you have a text in another scene "Scene.001", any modifiers on that text...

bug