Nistor Constantin-Flavius

Results 29 issues of Nistor Constantin-Flavius

I just noted this on wiki too: http://wiki.sa-mp.com/wiki/Bugs This include should remove (```RemoveBuildingForPlayer```) those old default doors, create them again with the position a little changed (creating on the exactly...

http://wiki.sa-mp.com/wiki/Bugs: "Player will be moving really fast into the sky if he is in a vehicle, then he will be spectating normally." Not sure why no one reported this before,...

I updated [the wiki page](http://wiki.sa-mp.com/wiki/GetVehicleComponentInSlot) for this function, after testing it again. I hope I didn't miss anything. To fix these things: - an array is needed, to store every...

As you may know, applying an animation for the first time isn't working, it has to be preloaded. It works simply by applying it twice for the player, even if...

```pawn native SetObjectMaterialText(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); ``` vs...

1. For the `G/SetDynamicObjectMaterial` and `G/SetDynamicObjectMaterialText` functions if the `materialindex` argument is smaller than `0` or bigger or equal to a new definition `MAX_MATERIAL_SLOTS` with the value `16` (as specified...

Originally posted by BeckzyBoi here: http://forum.sa-mp.com/showpost.php?p=3960733&postcount=5703 ----------- `OnPlayerCommandText`: ```pawn Streamer_ToggleItemUpdate(playerid, STREAMER_TYPE_CP, 0); TogglePlayerAllDynamicCPs2(playerid, 0); TogglePlayerSpectating(playerid, 1); ``` `OnPlayerSpawn`: ```pawn Streamer_ToggleItemUpdate(playerid, STREAMER_TYPE_CP, 1); TogglePlayerAllDynamicCPs2(playerid, 1); ``` TogglePlayerDynamicCPs2: ``` TogglePlayerAllDynamicCPs2(playerid, toggle, exceptions[]...

The `Streamer_GetDistanceToItem` function may be edited to accept a new parameter: `bool:closestpoint` (you name it). It should probably apply only to (race) checkpoints and areas. (Race) Checkpoints can have a...

I noticed that forks are being created to make the Streamer Plugin compatible natively with sampGDK, which requires pretty many changes. I'm also using sampGDK since a few months ago,...

Before reading this, let me tell you about what happens when we have lots of items in different virtual worlds in the same place: I, for example, have ~29.000 objects...