Torben H.
Torben H.
- can I get rid off `GlobalsUtils`? - maintain existing code. Some function aren't in specific utils file. `GlobalsUtils.getNuid(entityId)` for instance
- Change initialSerializedEntityString to md5 hash to store less in VariableStorageComponent - change check funtion to md5 hash - add server password - add two player lists: one simplified, one...
Thanks a ton! I really appreciate it a lot! I am still not quite sure, how to use it, but I'll give you a shout, when I am working on...
Steam.Candle does only provide depricated networking api. ISteamNetworkingSocket is the new, but the deprecated one is still available. Better than nothing. Did you tried the deprecated one yourself (in your...
There is hope! https://github.com/uspgamedev/luasteam/issues/26#issuecomment-1454351075
On hold until #67 and #133 was merged into develop.
no, doesn't fit to NoitaMP. We might be able to reuse stuff, but plain integration won't work.
> Isnt this exactly what you want? https://github.com/EvaisaDev/noita-online https://luasteam.readthedocs.io/en/stable/networking_sockets.html#isteamnetworkingsockets As I am having issues with eNet and people need to forward ports, Steam would be a good replacement, but then...
That's true! Steam should be an alternative, no replacement. Unfortunately NoitaMP is hardcoded P2P. You still have a server and clients, but if you want to host a server, you...
> I mean its possible for me, but i don't think anyone wants to "extra" mod their game and kinda break other mod support etc. I have no time for...