Torben H.
Torben H.
Wise double checking this? Assign `package.loaded["Classname"] = nil` when the class was loaded, to make it free for garbage collections.
Use GitHub Copilot for generating unit tests. Is there a cli copilot version? [YES](https://docs.github.com/en/copilot/github-copilot-in-the-cli/enabling-github-copilot-in-the-cli)
White- instead of blacklisting entities.
Based on the default player_base.xml I created in the past a [client_player_base.xml](https://github.com/Ismoh/NoitaMP/blob/develop/mods/noita-mp/data/enemies_gfx/client_player_base.xml) to see a copy of clients minä. I commented out everything not need by best guess. As @GrandpaGameHacker...
How about adding the component and setting [center_camera_on_this_entity](https://github.com/Ismoh/NoitaMP/blob/develop/mods/noita-mp/data/enemies_gfx/client_player_base.xml#L37) and [move_camera_with_aim](https://github.com/Ismoh/NoitaMP/blob/develop/mods/noita-mp/data/enemies_gfx/client_player_base.xml#40) to 0? I think, when the local minä dies, the camera might move to the other players, when setting those...
As discussed with @ofoxsmith we decided to implement a different approach. We're going to have a serialisation and compression of a whole entity within his children and all components, which...
@ofoxsmith I created a branch based on develop!
https://discord.com/channels/453998283174576133/632303734877192192/1076866773850275922
I thought about, how to implement syncing rootEntities and all below, like children and components. This is my result: Pseudo code: ```lua local entitiesInRadius = EntityGetInRadius(pos_x, pos_y, radius) or {}...
[17:08]stefnotch: If we want to clearly communicate that to the players: Would it make sense to have an indicator that appears when you're further away from the host. As if...