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A modern shaders mod for Minecraft compatible with existing OptiFine shader packs

Results 227 Iris issues
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It would probably be helpful for developers trying to contribute to have a "checklist" issue with a list of things that are needed to be implemented and the ones that...

documentation
enhancement

**Is your feature request related to a problem? Please describe.** The debug screen can get extremely cluttered in a modded environment, one of the bigger causes is iris and its...

enhancement

**Is your feature request related to a problem? Please describe.** Mods which add items like the classic mining helmet do not render dynamic light when equipped. **Describe the solution you'd...

enhancement

Otherwise, they convert to opaque shadows with most shader packs, which is a minor discontinuity.

enhancement

If the user has a LabPBR shader and an OldPBR texture pack or vice versa, graphical users will occur. There is no way currently to detect if this happens, is...

enhancement
help wanted
high priority

**Is your feature request related to a problem? Please describe.** A shaderpack can look very different by changing its config, and it would be cool if we could make presets...

enhancement

Currently we have poor feedback for pipeline compile errors in game. This makes the Iris development experience worse. Maybe we should have a toast or chat message.

enhancement
area: user interface

Building geometry for entities is really slow. It's possible to only build the geometry once for a given entity or block entity each frame & make use of our entity...

enhancement

Shader pack authors want to apply specialized effects to these things, so it would be a good idea to provide separate passes for them instead of forcing hardcoded ID checks...

enhancement

It was mostly added as a band-aid to allow people to stop Sildur's Vibrant Shaders from rendering a ridiculous amount of chunks in the shadow pass. With the new shader...

enhancement
area: user interface