Iris
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A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
### What happened? i installed the iris mod because only this shaderspack mod can support fabric mod and replay mod. when using this mod the fps in the game is...
### What happened? I'm not sure what was going on but I have been playing minecraft with some mods but when i got back on later on the shaderpack I...
### What happened? Banner rendering is broken with Iris ### Screenshots https://github.com/IrisShaders/Iris/assets/68275908/cb824e2e-ff58-4beb-8b6f-f9658db0b72b ### Log output _No response_ ### Minecraft Version Minecraft 1.20.1 ### Iris Version Iris 1.6.10 ### Operating System...
### What happened? frame rate constantly decrese to 30fps - 35!fps after frame rate i scostantly looker to 30-40fps (depeen by usign shader) ### Screenshots    ### Log...
https://github.com/ReplayMod/ReplayMod/issues/890 ### Minecraft Version Minecraft 1.20.1 ### Iris Version iris-mc1.20.1-1.6.5.jar ### Sodium Version sodium-fabric-mc1.20.1-0.5.0.jar ### Operating System Windows 10 22H2 Build 19045.3324 ### What is your GPU? NVIDIA GeForce GTX...
### Minecraft Version 1.19.4 ### Iris Version All versions on 1.19.4 ### Sodium Version 0.4.11 ### Operating System Windows 10 ### What is your GPU? Nvidea GeForce GTX 1050 Ti...
### What happened? With just Iris and Sodium installed, enable a shader pack and looking at an area where there are lots of shadows, or at sunset or sunrise, there...
### What happened? When using Iris and Light Overlay, the light values for areas other than the one you are actually standing on will render in, which is visually confusing,...
### What happened? ```java public static RenderLayer NO_DEPTH_LAYER = RenderLayer.of("clientcommands_no_depth", VertexFormats.LINES, VertexFormat.DrawMode.LINES, 256, true, true, RenderLayer.MultiPhaseParameters.builder() .program(RenderLayer.LINES_PROGRAM) .writeMaskState(RenderLayer.COLOR_MASK) .cull(RenderLayer.DISABLE_CULLING) .depthTest(RenderLayer.ALWAYS_DEPTH_TEST) .layering(RenderLayer.VIEW_OFFSET_Z_LAYERING) .lineWidth(new RenderLayer.LineWidth(OptionalDouble.of(Line.THICKNESS))) .build(true)); } ``` with this RenderLayer and...
Vanilla:  Internal: 