Nathan Bourgeois
Nathan Bourgeois
@noche-x I'll ask you to write this in Stardust-Platform Platform.h / Platform.cpp as one of the public Stardust::Platform functions.
On PSP platforms texture data is still given in the Texture struct. On non-PSP platforms this is taken away since said texture resides in VRAM, not main RAM. The issue...
This is a tracking issue for #12
@Frain-Breeze You can load a .PNG from RAM now :) I know this isn't your solution yet - but it's a nice status update
@AlexJMohr Suggestion taken, pushed to update to Zig master
I can work on improving this but it will not be perfect for v1.1
Likely involved with Stardust-Celeste
Apparently this sets you to NaN Y NaN??????????
@TheESN Can you check this on SurvivalTest recent builds? The window resize method may fix this?
So far seems incredibly strange -- and cannot be repro'd on other platforms. Maybe this is some insidious memory corruption issue in GLFW?