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Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.

Results 35 splashsurf issues
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Bumps [bytemuck](https://github.com/Lokathor/bytemuck) from 1.22.0 to 1.23.0. Changelog Sourced from bytemuck's changelog. bytemuck changelog 1.23 impl_core_error crate feature adds core::error::Error impl. More ZeroableInOption impls. 1.22 Add the pod_saturating feature, which adds...

dependencies
dependabot

Bumps [ultraviolet](https://github.com/termhn/ultraviolet) from 0.9.2 to 0.10.0. Changelog Sourced from ultraviolet's changelog. 0.10.0 Update projection module's and submodules' documentation Remove rh_ydown projection module as it was very unlikely to be useful...

dependencies
dependabot

Hi @w1th0utnam3, coming across https://github.com/Genesis-Embodied-AI/Genesis/issues/672, could a [TaiChi ](https://taichi.graphics/) implementation of splashsurf be an interesting Bachelor Thesis + paper? I'm not familiar with splashsurf's inner workings, so no clue if...

![image](https://github.com/user-attachments/assets/33f6d453-252f-480b-998a-49debee7defb)

This PR adds the poly6, spiky and Wendland quintic C2 kernels alongside the standard cubic spline kernel in splashsurf_lib and enables the user to switch between them in the CLI...