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PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

Results 15 PositionBasedDynamics issues
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The multiplier argument to XPBD::solve_FEMTetraConstraint is never updated so the C * alpha * multiplier term is always zero.

1: fixes build issue with ABI: armeabi-v7a 2: fixes build issue when using Eigen via add_subdirectory (required for cross platform builds) 3: fixes build issue when using PBD via add_subdirectory...

Hello, I was running the code in the MacOS Ventura, with forward compatible mode by enabling the following code in MiniGL.cpp. `glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);` With...

I am trying to run the `RigiBodyCollisionDemo ` example, Linux Ubuntu 22.04 Intel CORE GPU using vscode. And it fails around the 1.32s with the segment error ``` PositionBasedDynamics 2.2.1...

Changed openGL version for imgui to opengl2 because I saw in the API-calls it was opengl2 and now it works fine on macOS. Also tested with windows and wsl (I...