InfraredLaser
InfraredLaser
Here is a screen shot of the detected collision. I thought it was the base, but perhaps it could also be a different component?
Thanks, now it works perfectly.
When the "Player Start" object is rotated 180 degrees I noticed this issue persisting with the UrdfBot mesh. Here is an image of the issue: It appears that the robot...
Thanks for the reply @mitchellspryn, What would be the best way to do so? Here is a blacklist that I have so far: ``` "CollisionBlacklist": [ { "BotMesh": "base", "ExternalActorRegex":...
I tried the above blacklist settings and it seems that UrdfSim still registers the collision when the robot arm closes. I also tried the below settings with the same conclusion....
@mitchellspryn can the imaging API's be updated to resolve this issue?
The newer version of AirSim is capable of taking higher resolution images. I tried replacing the newer AirSim API's with UrdfSim's version, but I could not get the API's to...
@mitchellspryn So I had a further looked into this issue. It turns out that no matter how the camera defaults in _settings.json_ are changed, UrdfSim will only take their default...
I also ran into this issue. For me it was due to cloning and running build on the C: drive. I used an external HDD and cloned/build.cmd the repo there....
Hello @mati-nvidia, @Toni-SM Is there any update on this? Having this added would be a great addition to the extension. As of this post I believe the only way to...