Anthony Diamond
Anthony Diamond
As the title suggests, when the 'step forward' button is pressed, and a loop is present, the loop will not be stepped into, but instead, stepped over. I don't know...
As-in Classes, Structs, etc. They're highlighted neutrally, like identifiers, which makes reading other people's code a pain. The editor itself can tell if something's a type, and even let me...
The first boss appears to fall under the stage upon being defeated, this means a capsule ('Cage') object is not created. This results in a dead game.
As the title suggests, the hammer/arm object attached to the NGHZ boss seems to be easily phased through.
Visible from NGHZ1, spikes seem to be facing the right, rather than the left.
Although there have been the rare cases where it did work, there has been no documented cause for why ending a level doesn't work. Presumably, this has something to do...
Some more-crucial features like records and game progression aren't able to be saved/loaded using vanilla [Mojo](http://www.monkey-x.com/Monkey/modules.php). HTML5, even as the least 'native' target I'm supporting, should still provide the basic...
Dragging behavior has yet to be properly implemented, and thus causes certain menus to misbehave (Character select). In addition, the virtual analog-stick does not detect input correctly. It is unknown...
Both the update rate of the game and the rates of the animations are currently inconsistent and should be resolved. This may require significant work to fix, especially the gameplay-rate...
For some reason, characters are rendered twice, sometimes at different angles, thus showing this problem during regular gameplay. It is unclear if this is related to the character-specific animation ID...