Marlon rodriguez
Marlon rodriguez
I am projecting multiple cameras to select Characters, each Camera projects each Player and their asset has allowed me to round the edge. But it happens that some objects have...
I see that this project was stopped, for ethical reasons. But it could be very helpful for reverse engineering. I would like to see if it is possible to recompile...
* **Name of the original music:** American Patrol - piano tutorial * **Author of the orginal music:** antoine.turmine * **Link to the original score:** https://musescore.com/user/254181/scores/268911/piano-tutorial * **Link to the recording:**...
Work Nintendo Switch
Using the Master branch, in version 2020.2.0b8 I have compiled for Switch, but when loading the Island, whether in player mode or spectator mode, the load remains at 95% with...
The new features of the Input System are wonderful and may be a standard for this project. But it is a bit complicated to work with something that does not...
It took me a while to realize that the project used its own Input Manager, and its versatility in assigning predefined buttons has caught my attention. But I still do...
I was compiling the project (before it was updated to the Unity 2020 editor), using 2019.3.13f1. Compile it on Android (arm64) and WebGL with the two default scenes. Both compilations...
Library\PackageCache\com.unity.meshsync\Editor\Scripts\MeshSyncServerProBuilderHelper.cs(61,100): error CS0117: 'SelectMode' does not contain a definition for 'Object' Meshsync is installed with the Asset https://assetstore.unity.com/packages/p/mikonote-anime-toolbox-sample-237176 use Unity Editor 6 b11 
I would like to know if I can build this on an arm64 device like Android