Lucas Brown
Lucas Brown
Because of the nature of the comp, the `multiprocess` module it not supported. Node objects are `type` objects constructed at runtime and thus can not be pickled because they can...
Running the rig builds repeatedly, without closing Maya, causes builds to slow down. I believe the issue is directly related to the Maya `blendShape` command. *Initial long times are due...
Due to existing save format for nodes, ``` {"/node/path": {"attrs": {"attr1: {"value": "hello"}}}} ``` If there are multiple keys in the nodes dictionary that have the same path, during json...
**Is your feature request related to a problem? Please describe.** Currently all of our logging goes through one logger object, the `nxt` logger. We should break that up into different...
**Is your feature request related to a problem? Please describe.** Dynamically created layer nodes are not in the lookup table of the runtime layer. Its caused one minor issue, mostly...
An ongoing backlog ticket... ### Main functions: - ~Add node~ - Remove node - Undo still doesn't know how to build back the proxy nodes removed by redo. - ~Instance...
**Is your feature request related to a problem? Please describe.** At times we've wanted to directly execute bash from a code block. **Describe the solution you'd like** Add support for...
**Is your feature request related to a problem? Please describe.** Relates to #29 **Describe the solution you'd like** Renaming an attr (perhaps with a preference on) would update tokens in...
**Is your feature request related to a problem? Please describe.** When parenting instanced node to another node it would be valuable to have its instances update their instance path. **Describe...
**Is your feature request related to a problem? Please describe.** Would be nice to have the ability to setup any number of user desired things during startup but before nxt...