Iker Galardi

Results 10 comments of Iker Galardi

I've been thinking on moving the dependencies inside the project, but this could be a pain when compiling for the first time (and cloning the project). What about using system...

No worries, I love challenges 😋. Now that there is at least a small roadmap I can pick up any task on my free time and work on it (or...

No worries! I can disable the sound subsystem for the linux build in the mean time to see if everything works. Once it builds and launches I can more easily...

I'm back! Have more spare time now and would like to start working on this again. I've been looking at FMOD and it seems to be available as a shared...

I agree with the steps and will modify the issue to reflect them. Regarding the dependency stuff, this is a tricky problem with different solutions: - Including the source code...

I've been investigating about the fully static binary using alpine and there is a catch! FMOD only works on glibc based systems, where normally don't support static linking, AFAIK. I've...

Cool! I'll start working on getting the engine fully linking and executing next week. @PanosK92 Have you tried to compile the engine with clang on windows? If that worked I...

Is the engine statically linked just because it's easier or is there any specific reason? Linking everything dynamically should make it easier in linux as static linking is a bit...

I've recently seen that the Open Image Denoiser dependency has been added so I updated the initial comment of the issue. Is there any other dependency that I have missed?

Commercial games usually target the steam runtime, which is AFAIK a Debian based runtime (basically games run using libraries provided by steam). That would be ideal in order to publish...