Igrium

Results 39 comments of Igrium

Yeah I know about this lol. It happens because the camera is *technically* an entity, which the mod recognizes and exports. I'll keep this issue open, but it's rather low...

Well, shit. It looks like the entire model adapter is broken. Can you post the `.mcpr` files those were generated with so I can debug?

Right now, Blender 3.6 isn't supported due to a hiatus on my part and an impending integration with MCPrep. Try using a previous version and then upgrading. On Fri, Jun...

Yo, I'm flattered that you've seen this! You're one of the reasons I got into Blender Minecraft stuff in the first place! I'd love to collaborate, and plenty of people...

I mean, you could probably update "Prep Materials" to recognize worlds in this format, but I don't think it will be replacing the native importer any time soon. What else...

Yeah, most of those material systems are handled natively by the importer, including animated textures. As for my experience with MCPrep, I usually stick to the material generator and the...

Due to the way the mod works, the export area is capped at your render distance at the time of recording. One thing I've found to be helpful for large...

Greedymesh isn't super easy to implement given how the whole thing works, but I can think of a way to possibly do it.

I noticed that lol. That's a pretty low priority fix, but if I have a spare chance, I'll look into it.