Igor Mats
Igor Mats
Hey! Any update? I have the same issue.
Just a small piece of debug logs (Sorry, actually I have no idea what's going on there...): ``` 2021-08-26T00:21:16.889Z axon:sock client connect 2021-08-26T00:21:16.889Z axon:sock client add socket 10 2021-08-26T00:21:17.973Z axon:sock...
> From what I recall, my issue was with the Publisher. The broadcasts key is mandatory. Without it I got the same error as you. I have that error even...
That [post on Slack](https://cotejs.slack.com/archives/C06MER4NT/p1624594533002300) is also completely as my issue
> @IgorMats. Did you solve it somehow? It looks like I`m running through the same issue No, I didn't. Just get rid of **cote** 😔
Thanks @joshuastray! `var SocketIO = SocketIO || window.io;` and `external` require was a little confusing :)
@joshuastray how about `secure` option? I see that if my `socket.io` server running with SSL cetificates e. g. `secure connection` over `https` Cocos2d-JS Android app can't connect to him (Cocos2d-HTML5...
@Joshuastray it's a very big issue. It's mean that my players from secure page can't play online with mobile players :( I need to do some research hot to fix...
And today I noticed that it happens on iPhone 5 too :(
I have the same problem.