IdleSol

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[cdda-windows-tiles-x64-2024-10-20-0346](https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2024-10-20-0346) bug free. [cdda-windows-tiles-x64-2024-10-20-0906](https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2024-10-20-0906) with bug

Are we still talking about zombies? That monster that's trying to eat us? And we're trying to give it a name and a description that won't offend anyone? Politely referring...

We also focus on the clothing to show that something happened to the zombie. ... the clothes are obviously small ... coming apart at the seams ... This could lead...

But their influence is displayed. HP=86 (full), pain=0 ![1](https://github.com/user-attachments/assets/fb5ed0c3-30c1-4981-8266-600bdad592ca) HP=10, pain=140 ![2](https://github.com/user-attachments/assets/185ad524-40dd-41ec-8842-033f40c797f6) HP=10, pain=0 ![3](https://github.com/user-attachments/assets/c38196ad-c6f5-46fa-9ea2-1280e26a3e50)

The search bar has been changed. That's why it's not reproducing now.

1. Do they have to have a specific name? NCBM, NBM, or something similar? That is, should the player realize at a glance that this thing is not from here?...

https://github.com/CleverRaven/Cataclysm-DDA/blob/8f226e5345ce58030a6b4e921fdf5a5b8017b925/src/monmove.cpp#L1522-L1523 https://github.com/CleverRaven/Cataclysm-DDA/blob/8f226e5345ce58030a6b4e921fdf5a5b8017b925/src/monmove.cpp#L1528-L1538 If I understand this correctly. For tiles without `SWIMMABLE` flag, the total `move_cost` is equal to: ``` move_cost = 0 + 50 * here.move_cost( f ) + movecost...

Oh, how many off-topic questions I have at once... Does this only work with the player? Because: https://github.com/CleverRaven/Cataclysm-DDA/blob/9dea2100b8bc699b3f40fb7e23fc41a57bf8ed3f/src/trapfunc.cpp#L281-L291 I don't have enough knowledge to fully parse that. But it seems...

Experiments have shown that there are additional problems. The game can ignore sub-part armor if the total coverage of all sub-parts is less than 100%. I mean, I created boots:...

There are no crashes. This topic is closed.