IdleSol
IdleSol
You're right. I should be more accurate. robots with a grenade launcher = riot control platform (M203A) at +1 level = I was talking about 1 level above the ground,...
I made a little testbed. To be honest, I'm not sure everything is accounted for. z=0  z=1  Character (z=0) looks up (z=1)   Character, can't see the...
She's kind of weak, for 1 year post-cataclysm. I wouldn't have taken her at the start. And you forgot about proficiency. She's survived a year, but hasn't learned anything. Some...
>If we balanced it separately per-category, a mod that added say 10 more combat skills and 0 non-combat skills would suddenly have a huge imbalance. We could counter this by...
Culinary experiments can be added. That is, high-level recipes, the result of which is unusable (poisoned, infected, etc.). Require exotic ingredients and bring some experience. For example, cook a fungaloid...
Hmm, a new start for michelin chef? A new starting mission: “cook them all”? Something along the lines of a list of recipes you have to cook, for completion.
A few fun facts. To test it out, I found a lonely standing tree. 1. Slowdown occurs on the tiles adjacent to the tree. They are marked with a target...
I found the parameter that's causing the slowdown. It's all about `coverage`. On a tree trunk, it's 45. https://github.com/CleverRaven/Cataclysm-DDA/blob/d6a507f7f318e67b89699fe6827175424f6e7a20/data/json/furniture_and_terrain/terrain-flora.json#L2609 Change it to 0 and compare the speed when you try...
And you probably answered correctly. https://github.com/CleverRaven/Cataclysm-DDA/blob/35073a9c5e00f9c1b2f855ce933b06ff203c93b9/src/lightmap.cpp#L194 I was paying attention to that condition: https://github.com/CleverRaven/Cataclysm-DDA/blob/35073a9c5e00f9c1b2f855ce933b06ff203c93b9/src/lightmap.cpp#L220 So I went to a tree, sat down and waited for 5 minutes. Which resulted in...
Is the problem exactly in this function? Maybe I misunderstood something. As I understand it: 1. The character's position is taken 2. LIGHT_TRANSPARENCY_OPEN_AIR is set for the tile the character...