IceSentry
IceSentry
# Objective Creating a `TextStyle` requires an `Handle` which means you either need to pass the text_style around or pass an asset_server everywhere. This makes declaring reusable ui components harder...
# Objective - `NodeBundle`s are useful when working with complex UIs but they are very verbose, especially when you just want to use them as a wrapper element since the...
## What problem does this solve or what need does it fill? Declaring a `TextStyle` whenever you create a `Text` node is annoying because you _need_ an asset_server to load...
I'm working on a dwarf fortress style map with multiple z-level used to represent a 3rd dimension while keeping everything 2d. Currently, I'm using a different layer for each z_level....
I also added a new rgb constructor and made the existing constructor `const`. I wonder if it would be possible to simply reuse the bevy Color type since it's much...
I want to be have the reverse option on by default and I'd rather not have to remember to type `-r` every time.
## Objective The new asset cards (#394) need more metadata for license and bevy compatible versions. ## Solution - For assets with a link to github or gitlab: - Get...
## Objective CI takes a long time because each generate job is done sequentially and there's no caching. Fix that. ## Solution Create one job per generate-* and wait until...
## Objective Update the asset cards to support more metadata. The main goal is to be able to show the supported bevy version. Everything else is secondary right now. ##...
This is a _very_ early WIP of the rendering chapter. - [ ] Make code example compile - [ ] Finish 3d chapter - [ ] Write 2d chapter based...