Ibrahim
Ibrahim
``` createVolume: async function (series) { let volumeName = series.seriesInstanceUID; let volumeLoaderScheme = "cornerstoneStreamingImageVolume"; let volumeId = `${volumeLoaderScheme}:${volumeName}`; this.volumeId = volumeId; const ctVolume = await cornerstone3D.volumeLoader.createAndCacheVolume( volumeId, { imageIds: series.imageIds...
This can be easily handled with a resize observer, and using the built in method for conrerstone3D ``` RenderingEngine.resize(immediate?: boolean, resetPan?: boolean, resetZoom?: boolean): void ``` . ``` const onresize...
> Interesting bug, thanks for your PR. I'm not sure if this is a fix, but I will think about it No problem, thanks
> Interesting bug, thanks for your PR. I'm not sure if this is a fix, but I will think about it Yeah I think the problem wasn’t what I said...
> @IbrahimCSAE I like the new fix better, but seems like your eslint/prettier is not setup properly as I see the indentation is wrong. Can you fix that and we...
> Thanks I pushed another commit, I had the variable used before its declaration when I was fixing the indentation, sorry about that.
@sedghi Fixed - Colorbar sticking around for new displaysets - OHIF logo position - Viewport overlay no longer selectable, Viewport Markers no longer selectable - Removed PET colormap tool in...
Just need to add 1 missing icon from Dan, and then there's these two issues I noticed that are mentioned in the pull, no idea what the cause is yet....
@sedghi I addressed the comments, I can look more into the bugs that are happening on Monday.
before you merge I think you need to add your toolbar changes to the modes, I only see trackballrotate in basic viewer, and the crosshairs don't disable as expected in...