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> Hi, > > The link you sent seems to be restricted (can't open it as I don't have access). @Norbyte Sorry, please try one of these links: https://drive.google.com/file/d/1M70iiRA3A3YOOzbspk6Ixsvq8zOBYboM/view https://www.dropbox.com/sh/c4i8hjym4hav6p9/AABJ0oIewt3w-TIiONcF5SROa?dl=0
> I added support for the D2 vertex formats in [feb8350](https://github.com/Norbyte/lslib/commit/feb8350d2ef952c5ee6024090821d270de45c661); i.e. converting from GR2 to DAE should work now. Converting back to GR2 is trickier, as the game packs...
@Norbyte I built the tool by myself. Importing a .GR2 from D2R and export it to DAE works fine. But trying to import a previously exported DAE, I got this...
> > Would it help if we gave more examples of models? > > A skinned model (i.e. character) and animation .gr2 files would be helpful. > Also I'd probably...
@Norbyte Zee (CucFlavius) shared some information of D2R models and textures, maybe these could help? https://github.com/CucFlavius/Zee-010-Templates/blob/main/DiabloIIResurrected_Model.bt https://github.com/CucFlavius/Zee-010-Templates/blob/main/DiabloIIResurrected_Model_MainSection.bt https://github.com/CucFlavius/Zee-010-Templates/blob/main/DiabloIIResurrected_Shader.bt https://github.com/CucFlavius/Zee-010-Templates/blob/main/DiabloIIResurrected_Texture.bt
> Hi, Raylib offers these options for texture filtering: > >  [  ](https://private-user-images.githubusercontent.com/21365802/289313499-f44316ff-e4c7-4d1e-9e18-547d7e396cc1.gif?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTEiLCJleHAiOjE3MDIxOTU0ODAsIm5iZiI6MTcwMjE5NTE4MCwicGF0aCI6Ii8yMTM2NTgwMi8yODkzMTM0OTktZjQ0MzE2ZmYtZTRjNy00ZDFlLTllMTgtNTQ3ZDdlMzk2Y2MxLmdpZj9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFJV05KWUFYNENTVkVINTNBJTJGMjAyMzEyMTAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjMxMjEwVDA3NTk0MFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTRhZDQzODY3OGQxMTI4YWE2OWM0YTYzNDVmNzFlMGNiZTIyM2Q1ZTg2MDRmYzI0NmI1Zjg3MjU2MTFiM2EwMWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.20uA-vlQsq9bml2bVa9630ryDEVoK58HKRfpR8NXQlk) [ ](https://private-user-images.githubusercontent.com/21365802/289313499-f44316ff-e4c7-4d1e-9e18-547d7e396cc1.gif?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTEiLCJleHAiOjE3MDIxOTU0ODAsIm5iZiI6MTcwMjE5NTE4MCwicGF0aCI6Ii8yMTM2NTgwMi8yODkzMTM0OTktZjQ0MzE2ZmYtZTRjNy00ZDFlLTllMTgtNTQ3ZDdlMzk2Y2MxLmdpZj9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFJV05KWUFYNENTVkVINTNBJTJGMjAyMzEyMTAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjMxMjEwVDA3NTk0MFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTRhZDQzODY3OGQxMTI4YWE2OWM0YTYzNDVmNzFlMGNiZTIyM2Q1ZTg2MDRmYzI0NmI1Zjg3MjU2MTFiM2EwMWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.20uA-vlQsq9bml2bVa9630ryDEVoK58HKRfpR8NXQlk) > > Doing: a) point ("no filter, just pixel approximation") b) bilinear ("linear...