ITotalJustice

Results 63 issues of ITotalJustice

this seems to be a priority issue. normally bg2 is prio 2 and link is either prio 2 or higher. ![Screenshot_20230115_215416](https://user-images.githubusercontent.com/47043333/212569529-014a4d73-39b5-42f6-8137-dcfe681d8b7c.png) when walking down stairs, bg2 remains the same however...

bug

![image](https://github.com/ITotalJustice/notorious_beeg/assets/47043333/1eb6a620-d6cb-4b73-8094-b500177dc3b6) then in the next few frames bg3 and win object is enabled which makes the screen go white ![image](https://github.com/ITotalJustice/notorious_beeg/assets/47043333/23170d88-f115-49e6-b498-4d8b3f011c4e)

bug

![image](https://user-images.githubusercontent.com/47043333/212749281-520ad7a9-fcb3-4d5d-977d-c6c3d2420e60.png) the cable does not fully extend to the top. looking at [this video](https://youtu.be/ZWhObdrb5cw?t=726) shows it fully extended. the cable is an 4bpp affine object.

bug

if i delay immediate dma's by 1-3 cycles (3 cycles is correct), then the test fails most dma stores. ![image](https://user-images.githubusercontent.com/47043333/212575151-9cb6594f-f558-4783-8adc-a34a9385a231.png) however if i a make the dma's fire instantly then...

bug

seems to freeze at the title screen if i don't hle the bios_div (indicating it's timing related). if i do get in game, then it freezes here instead ![image](https://user-images.githubusercontent.com/47043333/160712469-5ba7959a-0ed3-4111-aef2-058dc00e96f4.png) music...

bug

firstly i need to find a test rom / game (ideally test rom) that uses open bus behaviour

bug

![Screenshot_20221227_064531](https://user-images.githubusercontent.com/47043333/209624029-1c2b608b-d511-45ec-9965-92ad53d6bfd1.png) seems to crash about here. was using built-in bios. havent tried official bios yet

bug

![image](https://user-images.githubusercontent.com/47043333/199962117-97e20f3e-8bbe-49c9-8d2e-01421ed1c632.png)

added: - deko3d imgui backend (thanks ftpd) - controller input support see #70

in emerald, without rendering: `1k fps` with rendering: `450-460 fps` thats just over half of my fps gone just because of rendering 160 times a frame. 1. only calculate window...

optimisation