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Painting directly in mesh textures in Unity 3d with shaders

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Hey, I am working for a decal painting solution! Is it possible to paint decals/brushes that will project on the UV islands rather than just 1 of them ?

Is it possible to change object transparency ?

https://github.com/IRCSS/TexturePaint/blob/0b600351cb6c32daaefef496279c1943fea76d7a/Assets/Scripts/TexturePaint.cs#L92 I'm confused about what is actually happening here, you add the command buffer on start then remove it after the 2nd frame. Why?

Hey! I'm working on a prototype of a game where more than one user can paint to the same texture. I'm trying to use your project as a code base,...

Hello, really cool project. Is it possible to save the new texture so that I can reuse them?