Neat Freak
Neat Freak
Hi, is it possible for this program to support unity's shader syntax? It can save a ton of debugging time. I haven't found any plugins that support this.
At MissingComponentHelper script the OnGUI() function is not called after succesfully adding it to container.onGUIHandler action. Debug.Log("ADDED ONGUI TO EVENT"); // get's called container.onGUIHandler += OnGUI; void OnGUI() { Debug.Log($"ONGUI");...
Is it possible to still build the package without the project path? I mean when the target folder and git root isn't inside of an unity project. If so, how...
Can you guys add an optional functionality so it automatically switches to this window while recompiling and back to console (or possibly any other) window when finished. I'm using this...
Firstly I've got to say that this is the best event field drawer I've found on the internet, It's compact and conveys all the info you need.. except when the...