IMB11

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Awesome, I'll take a look.

I am currently hitting this bug aswell, my code: ```cs public class MainMod : MelonMod { public static DiscordRpcClient client; public static MelonLogger.Instance Logger; private float timer = 0.0f; public...

Manually `client.Invoke()`ing doesn't do any difference.

@Founntain Did you get it fixed or?

Hmm, it seems I'll have to use the Discord Game SDK as this is broken and should be deprecated already anyways.

Is there any update on this? @Lachee

Im using this for Unity via a modloader, specifically MelonLoader - I've imported UnityNamedPipe - there are no logs because it works as intended, just the presence doesn't change after...

Suggestion, restrict color blending to blocks/fluids in the `c:blendable` tag. This would mean that any mods that want to add color blended blocks do not need to directly depend on...