Patrick Martin
Patrick Martin
@yne I think we should maintain having both an esm and a non-esm build, the current system is expected by a lot of projects, we should also maintain the same...
Uh... I'm not exactly sure what you mean. What you wrote is a little vague.
> In your `GPOS` handling, consider implementing mark-to-base and mark-to-mark There is already a PR for this that's being worked on.
I'll get back to you on that, have to reinstall it.
@Blisto91 this is still crashing as far as I can tell.
But it gives a different error message now.
@Blisto91 I'll check after I get back from work.
It seems to work now, but I can't tell if the ray tracing is actually working or not.
> Comparing fps is usually a good indicator The GPU does show 99% utilization, so I assume it is.
> Hi - This happens when a number very close above an integer is given as input, e.g. the float version of the number 18: `18.000000000000004`. This then gets split...