IIHERO4

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I may implement this if i get time in about 2 weeks but feel free if u have suggestions or anyone to do it

@andrei1058 is this resolved or can i work on it?

needs testing and a look from an actual dev 💀

New Issue has appeared (isProtectedGlass) particularly when iterating using BlockIterator some situations it doesnt work Example: ![2022-04-01_01 13 06](https://user-images.githubusercontent.com/46909116/161164375-479c7218-0329-4462-a728-381b47730652.png) When placing the tnt instead of the green wool, the red...

Solved it by implementing actual and better ray tracing, By just keeping track of the difference of their vectors. its more accurate than `BlockIterator`. I tested it with spamming tnts...

https://github.com/andrei1058/BedWars1058/pull/469/commits/1ff561ea2186c97778cd1f112d46e542cb5c46a1 idk might remove this if you want

> Have you implemented 1.17.1 or 1.18 support yet? at the moment, i dont have much time i gaveup bc somehow i dont have the world NMS class for that

If someone wants to do it here is what you gonna need to do: 1. Look at the TNTPrimed explode method (if its not named, its usually where the ExplosionPrimeEvent...

@ajgeiss0702 is 1.18 & 1.17 support needed? I mean for those two version it will just detect glass better not recalculate it

1.17 & 1.18 recalculation is not nessecary also alot harder bc of the new "feces"