UnrealImGui
UnrealImGui copied to clipboard
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4/5.
I've just spent the last 12 hours diving deep into my own personal fork of UnrealImGui trying to figure out why my embedded NetImGui application was failing, So im here...
All the repos that promise ImGui on Unreal have not example. Thanks.
Following the README, I have created binary headers for two fonts (Helvetica and Helvetica Bold). I have added the fonts successfully, but I don't see how to access the `ImFont*`...
This pull request reworks the Unreal backend for ImGui to use the [new IO event API](https://github.com/ocornut/imgui/issues/4921) introduced in ImGui 1.87. Most of the intermediate storage has been removed in this...
This solve the problem from https://github.com/IDI-Systems/UnrealImGui/pull/21 Tested on 4.26, 4.27 and 5.3
It seems that ToggleInput binding added in this code does not carry over to future PIE instances (if none have been started yet): ``` if (UPlayerInput* DefaultPlayerInput = GetMutableDefault()) {...
The idea with this is; with other features such as: - ImPlot - ImGui Docking branch - NetImGui - FontAwesome It would be really nice to have all of those...
I created a simple actor to open an ImGui UI with a couple text fields and a button. If I enable input in begin play and set shared mouse and...
Is there any plan to integrate net-imgui into master and allow plugin users to decide if they want to enable net-imgui functionality?