ModAPI
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Hypixel Mod API for interfacing with the Hypixel Server via the Minecraft Plugin Message system.
Implements a version 2 of the `hypixel:party_info` packet to include member roles. This is the first attempt at doing a 2nd version of a packet, which will need testing of...
This is primarily a concept right now and heavily a work in progress, none of these packets are currently functioning on the production Hypixel Server.
Basically the same as #12, but the solution is, in my opinion, cleaner. To deregister a handler, one could simply call `RegisteredHandler#deregister`. I think this is better because this approach...
## Description Allows the user to close/unload `ClientBoundPacketHandler` implementations. ## Why? Dynamic handler loading seems like a novel idea.
~~Not too sure if this affects the official Mod API implementation~~ EDIT: Yes, it does affect the HypixelDev/ForgeModAPI implementation On the Forge 1.8.9 client the value mc.netHandler depends on the...
seems like when you register for the location event you get a register packet back everytime you swap worlds
This change will provide better expansion moving forward for the downstream mod implementations, for now, the major addition is allowing downstream mods to track if we are connected to Hypixel...
I need a way to get the players unlocked `/warp` stuff. Also when the player unlocks a new place, I need to update my thing. How to do this?
- Fix spelling error in ServerboundRegisterPacket JavaDoc - Fix inconsistent variable naming in toString() and exception messages - Remove redundant @SuppressWarnings annotation in HypixelModAPI - Add missing equals() and hashCode()...