HyperSoop

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They also should not be sorted in alphabetical order, but by the date of creation.

@Wesley1808 I think the core issue behind this is that every update it's only one value moved by 1 in the direction of the ideal value, rather than setting it...

> Apologies for the late response. > > I'm not entirely sure what you mean specifically by locking them to eachother proportionally, its a bit vague. The main reason why...

another one: swapping (not joining) worlds when sign buffering is enabled has the "Joining world" screen take on a much lighter shade of gray than it does in vanilla

must be float inaccuracy in rendering. can confirm

I second this ^ See #616 as well.

Oh okay, i'll try. I have also been having issues when the UI bugs out with time, but that's unrelated i guess? The lag also increases with time, as if...

> This'll remove the main background blur altogether. Let me know if it doesn't improve things. > > ```css > .layers-OrUESM { > backdrop-filter: unset; > } > ``` I...