ExMatics HydrogenC
ExMatics HydrogenC
Copied from what I have published in the Discord sig-content section. The crash was directly caused by a couple of assertion failures. ---------------- In the function `ModelLod::GetStreamsForMesh`: `layoutOut` only get...
@cryindevil Are you going to do this recently? If you aren't, maybe I'll have a try.
@w568w @singularity-s0 On the website of `flutter_markdown` it says: > By default, Markdown is not selectable. A caller may use the following ways to customize the selection behavior of Markdown:...
It's the blurring pass. The logic of the main pass is the same > I think this needs some improvements or maybe using code from [XeGTAO](https://github.com/GameTechDev/XeGTAO). > > ASSAO: >...
> That makes sense, thanks. I'll come back to this PR later on as we need this feature. Thanks. The multiplier for the intensity still have to be tested and...
> Nice to see an evolution of ASSAO, I wish to add that while original GTAO paper is really good, there has been iteration of it using solid angle and...
> So if this is simply an error in render execution order, solving it shouldn't be too hard? I suppose it's not that easy. Since effects like reflections and SSR...
> @HydrogenC How about using the information from the last frame to add the reflections? That would be easier to implement I think. That's unneccessary though. What is needed to...
@abrasivetroop Well, I read all of the code involved and I have to correct what I've said before. The reflection feature itself has already be integrated into the forward pass...
I opened a pull request for this.