Steve Hurley

Results 11 comments of Steve Hurley

Great, thanks for looking into it. Speaking of future releases. : ) I'm getting a lot of request for Smoke support as seen in some of your demo videos .......

Instant Meshes does a great job of mesh reduction while maintaining shape. http://igl.ethz.ch/projects/instant-meshes/ On Mon, Sep 25, 2017 at 6:01 PM, Sheila69 wrote: > Hi Miles, > Thank you very...

Hi Miles, Thanks for the quick response! Triangle-based collision detection would be a great feature to have. One other problem I'm having is Flex seems to be calculating the center...

Thanks. Looks like that's new in 1.2 and I've been using Flex 1.1 until 1.2 is out of beta.

Oops. I forgot that the extensions are open source too. :) I can see that NvFlexExtCreateClothFromMesh() constructs a tearable Cloth by default and that requires triangles with unique edges so...

Okay, thanks for the clarification

Okay, no worries. :) On Sun, Jul 24, 2022 at 5:16 AM shocker-0x15 ***@***.***> wrote: > Thanks for the report. > I'm a bit busy now, I hope I can...

I still haven't been able to create simpler reproducer but I did make a nice render using the path_tracing code. :) ![empty_shells](https://user-images.githubusercontent.com/8120255/186395897-3ee3799f-6b25-45cd-8670-b87f03fb890d.jpg)

Yes, I used the SimplePBR material and just environment lighting from https://polyhaven.com/a/cape_hill Thanks again for making your work available to use and learn from.! :) On Wed, Aug 24, 2022...

Okay, thanks for confirming and giving a workaround. I'll see if I can make a simpler example. Unfortunately I couldn't find any similar crashes in OptiX_Utility. On Thu, Aug 4,...