Ben S.
Ben S.
Native MIDI should also probably advertise the MIDI Mapper output. I'm thinking of reporting it as output number zero, and shifting all the normal output numbers up by one.
Windows MIDI mapper is now supported.
Linux ALSA sequencer is now supported via PR #291 I don't have the ability to develop Mac software, so someone else will have to do it. I suggest looking at...
Implemented FluidMidi in-game soundfont selection in PR #291. Should work on all platforms, but I was only able to test on Windows and Linux.
It was easy to have AdlMidi advertise banks as outputs, but there are a couple of issues that have led me to abandon this idea for now: - There are...
Bad news: The game scales all UI elements in software. Look for usages of SCONV_X() & SCONV_Y() macros. It would take a fair amount of effort to change it to...
It may also be nice if the game could render to the actual window resolution when in windowed mode, instead of to a virtual screen resolution.
Compromise: Maybe just switch to a plaintext config file format, with all options documented?
Is this reproducible? I wonder if adding some WARN() calls around code that deletes things would help catch it?
I would also very much like to see this. I polled the Mastodon community, and the preferred threading approach seems to be having the first toot in a long thread...