Wang Yonghong

Results 6 issues of Wang Yonghong

Resource binding can be a area of very verbose. Can the following resource binding features be supported: 1. PushConstants for Vulkan or RootConstants for D3D12 directly written into ray tracing...

I am a super fun of NVRHI, and hoping there is a support for [Tiled Resources in D3D11/12](https://learn.microsoft.com/en-us/windows/win32/direct3d11/volume-tiled-resources) (aka. [sparse resource in Vulkan](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceFeatures.html)). Is there any plan or PR about...

Run rt_blindless example using D3D12 backend, rtx pipeline creation failed with following message: ![image](https://user-images.githubusercontent.com/37805513/169191675-5e561c91-9b43-4580-af9e-b34657fe3294.png) but vulkan backend is totally fine. have no clue where is wrong, :(

The implement as following ``` template quaternion rotationQuat(const vector& axis, T radians) { // Note: assumes axis is normalized T sinHalfTheta = std::sin(T(0.5) * radians); T cosHalfTheta = std::cos(T(0.5) *...

In NvCloth, the following implement is wrong: ```C++ // skip continuous collision if the (un-clamped) particle // trajectory only touches the outer skin of the cone. T4f rMin = prevRadius...