Hual
Hual
OnPlayerStunt parameter details[] differs for each client.
It's shit anyway
Player slots should be reserved as early as possible, as soon as RakNet has a PlayerID available, and the OnConnect RPC should fill more data and maybe set a flag...
In samp this happened by briefly banning their IP but because of purposely changing how the bans work it can't happen this way
This way even badly handled tick count will take a lot longer to overflow
This way launchers will be able to store hashed passwords instead of having them as plain text
This would allow for portable and proper handling of non ascii symbols